Go north. Bring it back.

A tile MMO in your browser, built the 2004 way. The gold is the coin: everything you carry out of the Wilds banks for $CROWN, yours to spend in town or send to your wallet.

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In the pot0Practice until $CROWN launches
A full haul banks04,000 gp of Wilds loot
Sent to wallets00 sends, every one on the ledger
The coin
$CROWN
01 · How it works

One trip, four steps

The full rules ›
The river by Kelwick with its bridge01

Land, then skill up

Everyone starts on Greenhorn Isle, learning the ropes next to everyone else who just landed. Then Kelwick: chop, fish, mine, smith, cast. Levels and gear stay for good.

The ditch at the edge of the Wilds02

Cross the ditch

North of town is the Wilds. Every ore, chest and drop up there is haul, marked with a skull in your pack. Other players can hit you.

Skeletons in the bone yard03

Fight for it

The deeper you go, the richer the rock and the wider the level range that can attack you. Die there and your haul drops for the killer.

The booths in the Bank of Kelwick04

Bank the haul

Back in town, choose Bank haul at a booth and hold still for five seconds. The pot pays your share in gold, and every gold coin is a $CROWN.

02 · The pot

A bigger haul takes a bigger share

Every payout on the ledger ›

The creator fees of $CROWN buy $CROWN on the market, and that is the pot. A haul's share grows with its size, up to a quarter of the pot for a full haul. What each size pays at this moment, in coins:

Coins land in your bank. Send them to your wallet from any booth, 1,000 or more at a time. One address per player. Kill your own alt and the haul is destroyed, not dropped.

Haul

Ore, gems, valuables and gear gained north of the ditch. Never tradeable or droppable, never banked as items. No coin ever drops: coins only come out of the pot.

Death

In the Wilds your haul drops for the player who killed you, plus everything but your three best items. Skulled: you keep none.

Your gold

Every coin is a $CROWN the bank holds for you. Spend it in the shops, trade it, or send it to the Solana address you set in Options. No wallet connect, no deposit, nothing to sign.

03 · Live

Latest hauls

Practice until $CROWN launches

No haul banked yet in this practice round. Bring one back from the Wilds and your name goes here first.

04 · Kelwick

Twelve skills, all from level 1

05 · News

Latest news

The Wilds are open

North of the ditch: iron, coal, one gold vein, a bone yard full of skeletons and three moor giants that do not share. Anything you pick up there is haul.

The fields and the goblin camp

Chickens by the coop, cows and goblins across the river: the place for your first combat levels, hides and feathers before you head north.

Deep Wilds

Past level 7 the ground turns to ash. The old war chest out there holds the most coin in the Wilds, and anyone in range can try for yours.

06 · Questions

Before you play

Do I need a wallet to play?

No. Play as a guest or make a free account. Add a Solana address in Options when you want to send coins out. The game never asks you to connect or sign anything.

Are the coins in the game $CROWN?

Yes. Every coin in the game is one whole $CROWN in the pool wallet, held for whoever has it. Banking a haul is the only way new coins come in; shops take coins back into the pool; sending moves them to your wallet as $CROWN.

Where does the pot come from?

The creator fees of $CROWN: 2% buys the coin and burns it, the rest buys the coin into the pool. Until the coin launches it all runs as practice, and practice coins go at launch.

How much does a haul pay?

Its share grows with its size, up to 25% of the pot for a full haul of 4,000 gp. The table in The pot shows what each size pays right now.

What do I lose if I die?

In town, nothing. In the Wilds your haul drops for your killer, plus your items except the three most valuable (one more with Keep Item, none when skulled).

Can I farm it with alts?

A kill between players on the same address or wallet destroys the haul instead of dropping it, and each player has one payout address.

Is every payout public?

Yes. The ledger lists every haul banked, every buy into the pool, every burn and every send with its transaction, and the pot as it stands.

Worlds

Select a world

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Rules

How it works, in full

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Getting about

Click to walk, right-click anything for its options. The boot orb by the minimap turns running on and off; click the minimap to walk there.

Skills

Woodcutting, Firemaking, Fishing, Cooking, Mining, Smithing, Prayer, Attack, Strength, Defence, Hitpoints and Ranged. Levels and gear never leave your character.

The Wilds

North of the ditch the Wilds level climbs every six rows, 1 at the ditch to 10 at the far end. Players can attack you within the lower of the two levels.

Haul

Everything gained in the Wilds is haul: skull-marked, never tradeable or droppable, never stored as items. It counts only when you bank it at a booth in town.

Skulls

Attack another player first and you are skulled for 20 minutes. A skulled player keeps no items on death.

Banking

Bank haul, five seconds still at a booth. The pot pays the haul's share in coins into your bank. From the bank, Send to wallet moves coins to your Solana address as $CROWN.

Shops

Shops sell for coins at prices that move with the pot: an item costs its value at what a full haul pays per gp. They never buy: coins come out of the Wilds only.

Magic

Runes cast spells; a staff of an element stands in for its runes and can autocast. Gust Bolt at level 1, Kelwick Teleport at 25 (not deeper than Wilds level 5).

CROWN

Welcome to Crown

Character design

Level: 1Haul: 0 gp
Banking haul
Hold still
You: *